A collaborative, experimental, interdisciplinary virtual performance space.
Investigating new media technologies for real-time virtual performance and immersive experiences.
Our core real-time pipeline leverages a gold standard motion capture volume and high-powered computing coworking space that continually integrates peripheral technologies alongside the evolution of modern virtual performance.
Designed for artists and tech experts to work together easily and quickly.
Collaborators across disciplines can rehearse and collaborate in response to real-time rendered virtual performance outputs. This rehearsal landscape enables projects to iteratively pre-visualise scenes, adapting and capturing performance through multiple stages of the production process.
Digital integration of human performance.
A central focus explores the creation of characters that are scaled and retargeted to performers’ functional anatomy. This process aspires to enable performers direct interaction with virtual co-performers and performance environments, minimising post-production requirements and enabling fully live, unedited performance opportunities.
For more information, please contact Dr Luke Hopper.